Sunday, December 29, 2013

It has been a while...

I didnt updated this page for ages and honest i nearly forgott about it.

Over the past months i was busy working and then played some DotA 2 afterwards.
Also i started to make some models for it aswell (Alchemical Staff by HellGate and NFWar) and some unfinshed work:














(original model by Valve)


also i did a lot of smaller programming things like jQuery Slider and many other things

Happy Holidays and new Year
- HellGate

Friday, April 20, 2012

Working...

because i'm working now i dont have much time to work on this or other projects.
however its a great apprenticeship as programmer and i love it :D

Monday, January 23, 2012

Light Update #4, Smooth Light

finally got smooth light to work. it looks cool but its not perfect because i use 2 triangles for each tile instead of 4. anyway im happy with the result :)

Friday, January 20, 2012

World Generation, You are doing it wrong!

tryed to change the dense map so the dense is higher on the bottom and nearly 0 at the top. sadly i did something wrong but the result is kinda cool :)

World Generation

after some time of generating random worlds with different methods i finally found a good way.
making some noise maps (dense, °C and mineral content) and a heightmap. with some range checks i look up what tile type i have to place. for example if the dense is lower than 50 (of 255) set it to air, above it set it to dirt and above 150 to stone. here is an example:

Wednesday, December 28, 2011

Light Update #3 Light Passes

improved light much more and did some other optimizations and added save / load. i also tryed it non linar (mutiplying) light and this are the results:

Non Linear:

1 Pass                                                                             5 Passes

Linear:

1 Pass                                                                             5 Passes

my favourite is the non linear 5 passes ,but sadly each pass takes around 4ms ,so 5 passes takes 20ms and that slows the game down to 40 FPS :(

oh and merry x-mas everyone :)

Sunday, December 18, 2011

Light Update #2

added colored light :D
doesn't look that bad but i still want to optimize it much more.