improved light much more and did some other optimizations and added save / load. i also tryed it non linar (mutiplying) light and this are the results:
Non Linear:
1 Pass 5 Passes
Linear:
1 Pass 5 Passes
my favourite is the non linear 5 passes ,but sadly each pass takes around 4ms ,so 5 passes takes 20ms and that slows the game down to 40 FPS :(
oh and merry x-mas everyone :)
Wednesday, December 28, 2011
Sunday, December 18, 2011
Tuesday, December 13, 2011
Dynamic Sun
added a dynamic sun to the game. it changes color and fades in/out at sun-rise/set. now i just need to add a dynamic background and moon
Friday, December 9, 2011
Grass Tiles
added dirt and grass tiles. grass is able to grow if no tile is above. grass tiles close up with dirt tiles
Light Update
worked on the light again. smooth light is allready 50% working (disabled because its still buggy)
also added custom render for tile types and also tile updating (for grass growing etc)
also added neon lamps
also added custom render for tile types and also tile updating (for grass growing etc)
also added neon lamps
Sunday, December 4, 2011
Platformer
the current version of my C# / XNA game with no name at the moment
a recent screenshot:
a recent screenshot:
added some dynamic light like in minecraft or terraria because its (kinda) fast and the number of lights is unlimited.
to do: colored light, smooth light
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