Friday, April 20, 2012

Working...

because i'm working now i dont have much time to work on this or other projects.
however its a great apprenticeship as programmer and i love it :D

Monday, January 23, 2012

Light Update #4, Smooth Light

finally got smooth light to work. it looks cool but its not perfect because i use 2 triangles for each tile instead of 4. anyway im happy with the result :)

Friday, January 20, 2012

World Generation, You are doing it wrong!

tryed to change the dense map so the dense is higher on the bottom and nearly 0 at the top. sadly i did something wrong but the result is kinda cool :)

World Generation

after some time of generating random worlds with different methods i finally found a good way.
making some noise maps (dense, °C and mineral content) and a heightmap. with some range checks i look up what tile type i have to place. for example if the dense is lower than 50 (of 255) set it to air, above it set it to dirt and above 150 to stone. here is an example: